

The D-pad moves the cursor around the screen, but everything is so slow. And I suspect the game is balanced to be generally easier than the other versions.īut this game screams for a mouse.

Everything is functional, which sounds rather backhanded but isn’t it’s clear Nintendo and Maxis spent a lot of time adapting SimCity, even going as far to add an advisor to help players get to speed. The original SimCity was basic enough that few changes needed to be made to make the game work in a lower resolution and with a controller. It’s a great starting point either way because this PC-to-console port is well done. Probably my first simulation game in general. SimCity for the Super Nintendo was my first SimCity experience. Cannot be plopped directly on the ground.Approximate Release Date: AugGenre: Simulation Developer: Nintendo/Maxis Publisher: Nintendo Criminals are rehabilitated after several days.

Jail cells (Top floor): Meager accommodations for criminals.Jail cells (Ground floor): Meager accommodations for criminals.Patrol Car Lot: Increase your police presence with extra patrol cars.Police Station Sign: Criminals are a superstitious, cowardly lot.Police Station Flagpole: Every police station needs this to show their patriotism!.There is also a french themed French Police Station, available through the France City Set DLC.

The upgraded version of the police station is the Police Precinct. Employees must be hired from population for station to operate. A standard police station comes with 2 patrol cars and 10 jail cells. There are 5 modules available that provide added coverage, capacity and indirect effects to the abilities of the police force. The police station is a ploppable building in SimCity (2013) which is, just like previous games, used to combat various levels of crime. The Police Station suppresses crime nearby. SimCity (2013) Patrol cars respond to crime in progress and arrest the criminals, if they can catch them! Police bring arrested criminals to the station to be rehabilitated in jail cells. The circle becomes smaller the less funding it gets, and bigger the more funding it gets. These reduce crime in an area outlined by a blue circle, when placing a police station. SimCity 4 Main article: Police buildings in SimCity 4 For other uses, see Police station (disambiguation). You can help SimCity Wiki by expanding this section. SimCity 3000 This section is in need of additional information. You'll find that Sims readily build next to these structures. Since crime has a negative effect on land values, police stations are essential to maintaining high land values. This does not come with a corresponding reduction in costs.Īdditionally, it's a good idea to try and pattern the construction of these and other similar buildings so that you get an even coverage throughout your city. If you do this, a portion of the area of effect of the building will fall off the map, reducing the overall effect of the building. For these reasons, it's generally unwise to build police stations (or any city service buildings, for that matter) near the edge of your city's map. The crime-reducing effect of police stations is most significant at the station itself, tapering off slowly as you move further and further away from it, until the effect disappears completely. Police stations are easily recognized by their bright blue coloring and the large shield emblem on each side of the building. As a result, they would eventually leave. Without them, crime would increase significantly and your Sims would be unhappy. They help to keep the streets of your city safe. Police stations are available in SimCity 2000 at a cost of $500 per station and $100 maintenance per year per station.
